Moin 👋,

I am Nicolas Teichtweier aka. Nic, TehMightyPotato or Schmiggolas and this is my Kind-Of-Blog-Kind-Of-Resume.

This is where I write posts about my projects, thoughts about things happening around me and generally just stuff I feel like shouting into the aether.

⚠ī¸ This website is in no way affiliated with my employer or anyone else besides me.

About Me

I’m a software engineer with focus on games and interactive media currently employed as a AR-Developer at inpro in Berlin.

My experience ranges from game development in Unity and “full stack” web applications to low level programming of microcontrollers like Arduinos. I also have a strong media-science background and love theory crunching and discussion about games.

I’m interested in everything about (digital) technology and have a broad understanding or at least contextualized knowledge about pretty much anything regarding computers and peripheral fields.

Basically, I’m a huge nerd, always eager to learn about new stuff and love talking about games and technology from a scientific point of view.

Specs

Languages:

  • 🇩đŸ‡Ē - German (native)
  • đŸ‡Ŧ🇧 - English (B2+/C1)
  • 🌟 - C# (very good)
  • 🐍 - Python (good)
  • 🍝 - JavaScript (good)
  • 🌡ī¸ - C++/Arduino (ok-ish)
  • ☕ - Java (this is C# but ugly…)
  • 🏃 - Lua (only if you force me to)
  • 🤔 - C++ (had to learn basics, not a big fan)

Frameworks & Tech:

  • Unity Engine
  • Godot
  • .NET Core & .NET 5+ (incl. ASP.NET Core, Blazor, Razor, WebAPI, etc.)
  • .NET-Framework 4.x
  • MongoDB
  • MySQL (it’s pronounced MySQL, btw)
  • NodeJs
  • Pandas, Keras & TensorFlow
  • Docker
  • GitLab CI/CD
  • traefik

I have/am/are:

  • a big repertoire of games I’ve played 🕹ī¸
  • excellent with Windows, know my way around Linux 🐧 and MacOS 🍎
  • excellent with git and git workflows
  • familiar with agile workflows like SCRUM
  • worked with JIRA and similar systems
  • into modding (Monster Hunter: World, 7 Days to Die and Bethesda Games mostly)
  • into pc hardware and architecture (I build my own PCs and those of my friends)
  • pretty decent guy overall
  • kind of nice most of the time

Jobs:

  • (from 2024) Full Time Software Engineer at inrpo. Basically, see below.
  • (2022-2024) Working student at inpro. Unity dev for AR and Editor Tooling & “the CI/CD guy”
  • (2021-2022) “Technikberater” (Technical Advisor) at DTB Deutsche Technikberatung GmbH
  • (2020-2021) part-time at https://nirgend.media/ as a software engineer and general “technical problem solver”.
  • (2020-2020) tutor @UniBayreuth for git & SCRUM workflows and Unity Development.
  • (2019-2019) working student/intern at Brose Fahrzeugteile GmbH for VR-Development and Arduino based solutions for IAA-Exhibit.
  • (2017-2019) “sysadmin” & software engineer regarding JIRA instance @UniBayreuth.

Contact

To contact me just hit me up at any of the social-media platforms linked at the main page or just by mail at [email protected]